showing 46 games

namepublisher(developer)year arrow_downwarddescription
Evilk Creative Computing1977 labelminimizeminimize
3D Tictac Micro Logistics1978 labelminimizeminimize
B-1 Nuclear Bomber ?1978 labelminimizeminimize
Batnum MicroAge (Author)1978Batnum is a "battle of numbers" against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn. labelminimizesubject
Blackjack ?1978 labelminimizeminimize
Button MicroAge1978 labelminimizeminimize
Cannon MicroAge1978 labelminimizeminimize
Change MicroAge1978Hangman is a word-guessing game. The player must try to guess the word that the computer randomly chose, letter by letter. On each incorrect letter the player can opt to draw a picture of his current state. Unlike traditional hangman where the character is slowly built up until hanged, here the character slowly disappears until completely gone. The goal is to guess the full word before it comes to that. labelminimizesubject
Chase! MicroAge1978 labelminimizeminimize
Chess Scramble Real World Simulations1978 labelminimizeminimize
Chomp MicroAge1978 labelminimizeminimize
Civilwar MicroAge1978 labelminimizeminimize
Computer Chess Software Specialists1978 labelminimizeminimize
Draw Poker Simulator Real World Simulations1978 labelminimizeminimize
Evenwins Micro Logistics1978Even Wins is a game in which the computer and player take turns picking a number of items from a limited odd-numbered stack. Each turn a participant can take between one and four objects. When all objects are gone, whoever has an even number wins. The computer uses an optimal strategy. labelminimizesubject
Five-Card-Stud  ?1978 labelminimizeminimize
Frog MicroAge1978 labelminimizeminimize
Golf MicroAge (Author)1978Golf is a text-based golfing game for multiple players. Each turn the player must choose a club which makes the ball go closer (or further) from the hole. The distance is randomly generated based on the club used. There are 9 different clubs that can be used. labelminimizesubject
Golf-hand MicroAge1978 labelminimizeminimize
Hurkle MicroAge1978Hurkle is a simple game in which the player must find the location of a hidden Hurkle on a ten by ten grid. The player must select grid points and the game will tell in which general direction the Hurkle is located (north, east, northeast, etc.). The goal of the game is to find the Hurkle in as few turns as possible. labelminimizesubject
Lunar Lander MicroAge1978 labelminimizeminimize
Mathdrill I MicroAge1978 labelminimizeminimize
Mathdrill II MicroAge1978 labelminimizeminimize
North Atlantic Convoy Raider ?1978 labelminimizeminimize
Nukewar ?1978 labelminimizeminimize
Pony MicroAge1978 labelminimizeminimize
Reverse MicroAge (Author)1978Reverse is a puzzle game in which the player must get a list of numbers (one through nine) in numerical order in as few turns as possible. The only rule is that the player may only reverse numbers starting from the left side. How many numbers may be reversed in each turn is up to the player. labelminimizesubject
Roadrace Micro Logistics1978 labelminimizeminimize
Shooting Star MicroAge1978 labelminimizeminimize
Stars MicroAge1978Stars is a number guessing game. The computer thinks of a number and the player must guess it within 7 turns. Instead of telling the player if the number is higher or lower the computer displays a number of stars (joined with bells from the Teletype) to indicate proximity to the number. 1 star being far away, 7 being very close. labelminimizesubject
String MicroAge1978 labelminimizeminimize
Suprwump  Micro Logistics1978 labelminimizeminimize
Tanforan ?1978 labelminimizeminimize
Three-Card-Draw  ?1978 labelminimizeminimize
Tiktak ?1978 labelminimizeminimize
Trap MicroAge1978Another of the family of "guess the mystery number" games, in
TRAP the computer selects a random number between 1 and 100
(or other limit set in statement 20). Your object is to find
the number. On each guess, you enter 2 numbers trying to
trap the mystery number between your two trap numbers. The
computer will tell you if its number is larger or smaller
than your trap numbers or if you have trapped the number.
To win the game, you must guess the mystery number by entering
it as the same value for both of your trap numbers. You get
6 guesses (this should be changed in statement 10 if you
change the guessing limit in statement 20) .
After you have played GUESS, STARS, and TRAP, compare the
guessing strategy you have found best for each game. Do you
notice any similarities? What are the differences? Can you
write a new guessing game with still another approach?
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Ttaktoe ?1978 labelminimizeminimize
Crazy Ball McPheters;Wolfe & Jones1978 labelminimizeminimize
The OZNAKI Life People's Computer Company1978The proper title reads:
[b]The OZNAKI "Life"[/b]
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Gunner Benwill Publishing1978 labelminimizeminimize
Fastgammon Quality Software1979 labelminimizeminimize
Flight Simulator Dynacomp1979 labelminimizeminimize
Valdez Dynacomp1979 labelminimizeminimize
Who am I? Benwill Publishing Corp.1979 labelminimizeminimize
The Cranston Manor Adventure Dynacomp;Artworx Software1981Dynacomp transferred rights to Artworx. Artworx transferred rights to Sierra On-Line. Sierra On-Line made graphical remakes of the game. labelminimizeminimize
Qubic 10010011987 labelminimizeminimize
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